LUMO CLOTHING
Everything your players wear: shops, outfits, the first-time character creator and
roleplay systems around clothing, in one script with a clean React interface.
▶ Watch the preview: https://youtu.be/JFflkhPMvJ4
SHOPS & CREATOR
• Clothing, barber and tattoo shops with a live preview camera, categories,
search, colours and textures
• Character creator for new characters: face, heritage, hair, features, clothes
• Outfits: save, rename, favourite and delete, separate per character
• Player-owned shops: owners set a price margin and manage stock
• Admin panel (/lumo_admin): add, move, enable and price shops and items in game
• Job lockers: grade-aware duty uniforms for police, EMS, mechanics and more
ROLEPLAY SYSTEMS (each can be switched off)
• Clothing ownership: buy once, own it, re-wearing is free
• Wear and dirt, washed at laundromats
• Brand tiers from Discount to Couture, and knock-offs
• Police can record what someone is wearing as evidence (masks hide identity)
• Property wardrobes
• Clothes as inventory items: take off, trade, stash, sell, steal, wear again
(protected against duplication)
• Hair ties and an automatic hat-clipping fix for add-on hair
COMPATIBILITY
• Drop-in for qb-clothing: same events, the playerskins table and the
first-character creator event
• ESX: answers esx_skin / skinchanger events, so job cloakrooms keep working
• Standalone: works with no framework (shopping is free unless you add your own money)
• Prompts: lumo-interact, ox_target or qb-target, or a built-in [E] prompt
FRAMEWORKS
QBCore · Qbox · ESX Legacy · Standalone, detected automatically.
REQUIREMENTS
Tables and default shops are created automatically (MariaDB and MySQL 8).
FREE BONUS
Lumo Greenscreener (free, GPL) makes the shop thumbnails in game.
EDITIONS
• Escrow ($14.99): config (shared.lua), framework layer and install files open
• Open Source ($22.99): all Lua and the React/TypeScript UI source